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Welcome

Hey there, I'm Zacharie Drago. From my early childhood, I've been completely hooked on the world of video game development. I love getting into the nitty-gritty of how things actually work under the hood, and it's super rewarding to apply those insights to my own creations.

 

Teamwork is a big deal for me too. When I'm leading a team, my main focus is to create an environment where everyone feels empowered to contribute their best. Ultimately, I want us to not just meet our goals but to surpass them, delivering a project that goes beyond everyone's expectations.

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Portfolio

Unannounced Switch Title

Quality Assurance

Players connect together in a process of building and play to solve a wide variety of fun and wacky physics puzzles

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Great multiplayer fun, developed for the Nintendo Switch

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Coming Soon

Space Ball

Level Design, Quality Assurance, Systems Designer

A Virtual Reality basketball arcade game set on a space station

 

Shoot basketballs are targets to score points and stop the blackhole in the centre for expanding to your space craft

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Gunsect 

Producer, Quality Assurance, User Experience

Gunsect is a top down shooter rogue-lite where you swap out "Gun modules".

 

This leads to thousands of combinations of gun parts to play your way and kill those bugs!

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Post Mortem 

Level Design, Engine Manager

A platforming, free- roam, open world collect-a-thon where you play as deaths son doing his job for the day

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Go through Purgartory and help release the spirit of your animal friends

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