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Gunsect

Gunsect Extermination is a top down shooter rogue-lite where you swap out "Gun modules". This leads to thousands of combinations of gun parts to play your way!

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Fight against the bugs to clear out the hive with your personalised gun and clear all of the gunk.

Task Tracking

In early Gunsect development I tasked myself in learning a new software in Click Up, after many tutorials and learning what all the buttons did I had successfully set up the asset list for all departments.

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Click Up also allowed me to take the data such as date completions and estimated task completion to create burn down charts and aid me in estimating sprints.

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Art Pre Production List

Quality Assurance Checks

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Once we were in a good enough position to establish all aspects that would need to get tested for Gunsect I created two smoke tests one for Alpha and one for Beta to assist the team in finding flaws and issues within the current build of the project.

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Once completed this document helped us to see what was missing and what was going to be needed to have more time spent on to get the project in a position we were all happy in.

User Interface

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During the beginning of the project I was placed with the task of assembling all of the UI prefabs with layout and render textures etc.

 

I also worked with Lloyd on the design, layout and overall aesthetic of the User Interface taking into account having to accommodate for both controller and mouse and keyboard.

The Team

Solo Programmer
Dan Bainbridge
Producer / QA
Zacharie Drago
Gameplay Designer
Kyle Willemsen
Level Design
Josh Copley-Vickers
Designer
Hugh Walker
Lead Environment Artist
Jack Newton
Character Artist
Lloyd Tuck
Weapons Artist
Jahred Glover
Environment Artist
Mustafa Chabbo
Environment Artist
Tom McKenzie
Rigger / Animator
Jonah Davie
Visual Effects Artist
Max Burns
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