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Spaceball

Play a twist of basketball in VR and in SPACE, throw basketballs at moving targets to save yourself from the growing blackhole.

Project Role

Quality
Assurance

Level Design

Gameplay Design

Quality Assurance

A major part of the development of Spaceball was me stuck in VR continuously playtesting new features and adjusting values at all time and finding problems with those new features.

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This project was challenging having to find different ways to find issues such as being able to move out of the play area and broken colliders in a VR space.

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Daily Gameplay Test

Level Design

Initial Greybox

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Final Level

Once we had worked out how the game was going to work I created a small greybox for the other designers and our programmer to use for the time being due to artists not coming onto the projects for two weeks after us.

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This served us well giving us a good play environment for new mechanics and value tweaking especially considering we kept the level as is all the way through development.

Gameplay Design

Throughout the design process of Spaceball I was tasked with pitching new features and combining the ideas from both the designers and artists to make a fluid gameplay experience.

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This went hand in hand with my Quality Assurance assisting new features with the value adjustments and bugs communicating them with the producer to shorten scope based on the fact this project was only three weeks long

The Team

Solo Programmer
Harley Clark
Producer 
Sam Benson
QA / Level Design
Zacharie Drago
UI / UX 
El Perrin
Environment Artist
Chloe Marcus
Gameplay Artist
Lloyd Tuck
Technical Artist
Logan Wilson
Gameplay Artist
Kaleb Mitchell
Environment Artist
Mel Leach
Environment Artist
Bella McDonald 
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