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Project Role
Quality
Assurance
Level Design
Gameplay Design
Quality Assurance
A major part of the development of Spaceball was me stuck in VR continuously playtesting new features and adjusting values at all time and finding problems with those new features.
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This project was challenging having to find different ways to find issues such as being able to move out of the play area and broken colliders in a VR space.
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Daily Gameplay Test
Level Design
Initial Greybox
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Final Level
Once we had worked out how the game was going to work I created a small greybox for the other designers and our programmer to use for the time being due to artists not coming onto the projects for two weeks after us.
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This served us well giving us a good play environment for new mechanics and value tweaking especially considering we kept the level as is all the way through development.
Gameplay Design
Throughout the design process of Spaceball I was tasked with pitching new features and combining the ideas from both the designers and artists to make a fluid gameplay experience.
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This went hand in hand with my Quality Assurance assisting new features with the value adjustments and bugs communicating them with the producer to shorten scope based on the fact this project was only three weeks long